Gaming Disorder

Ng Chong Guan, Tan Shean Yen

Abstract


The World Health Organization (WHO) recently announced 'gaming disorder' as a new mental health condition and has included it in the final draft of the 11th edition of the International Classification of Diseases (ICD-11) [1]. There are three major diagnostic features or characteristics of gaming disorder. Firstly, there is impaired control over gaming (e.g. onset, frequency, duration, intensity, termination, context). The second feature is an increasing priority given to gaming to the extent that gaming takes precedence over other daily activities and life interests. The third feature is a continuation or escalation of gaming despite the occurrence of negative consequences. For a diagnosis to be made, the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months. However, the required duration may be shortened if all diagnostic criteria are met and symptoms are severe enough [2].

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